Power Credits are the currency you never quite have enough of, and unlike most complaints of that shape, this one is structural rather than a skill issue.
This guide covers where they actually go, the sources worth farming, and why the shortfall gets worse rather than better as you progress.
What Power Credits pay for
Power Credits are the soft currency in Injustice: Gods Among Us Mobile — the one that funds routine progression rather than dramatic upgrades. Specifically:
- Character levelling — the bulk of where they go for most players
- Gear levelling and fusion — the second sink, and the one people underestimate
- Standard store purchases — most of the ordinary store tabs
Notice what is missing: chests, promotions, and gear rerolls. Those are Nth Metal, which is a separate premium currency with a separate economy. The two are not interchangeable, and buying the wrong one is the single most common purchasing mistake in this game.
The simple version: Nth Metal gets you better things. Power Credits make the things you already have usable.
Why they always run short
Two curves moving apart.
Costs scale with progress. Levelling a character from low to mid is inexpensive. Pushing one deep into its curve costs multiples of that. Same for gear — the later levels cost far more than the early ones.
Income largely does not scale. Campaign battles pay roughly what they always paid. Daily and bonus missions are fixed. So your income stays broadly flat while your costs climb.
The result is that early game feels generous and mid-to-late game feels like a permanent shortage. If you are still early, the beginner guide covers the habits that stop this becoming a wall. That is not you doing something wrong; it is the shape of the economy, and it is the pressure the in-app purchases are designed to relieve.
Where to farm them
Campaign battles. The baseline. Reliable, repeatable, and the source most players lean on. Not fast, but never dries up — though how many you can run is capped by Energy, which is the real limit on your income.
Daily missions. Small individually, meaningful over weeks, and easy to skip when you are busy. This is the one where consistency genuinely beats intensity.
Bonus missions. Worth checking rather than waiting to notice. Higher return per run than standard campaign.
Selling duplicate gear shards. The most overlooked route. Duplicates you will never fuse are inventory doing nothing. Converting them is one of the few sources that scales with how much you actually play — the more you grind gear, the more surplus you generate.
One caution on that last one: be sure the duplicates are genuinely surplus before selling. "I might fuse this eventually" is how people sell shards they later need. If you are unsure about a piece, keep it — shards are cheaper to hold than to reacquire.
Spending them well
Level depth, not breadth
The same principle that applies to promotions applies here, and for the same reason. A roster where everything is half-levelled loses to a roster with three characters properly built.
The collection screen rewards breadth. The actual game rewards depth. Believe the second one.
Do not level gear you are not fielding
Gear levelling is a real Power Credit sink and it is easy to pour credits into pieces that are sitting in inventory rather than on a character. Level the gear on your working team. Everything else waits until it earns a slot.
Finish what you start
Stopping halfway through levelling a character is the worst outcome available — you have spent the credits and not reached the point where they pay off. Pick a target you can actually complete before you start spending toward it.
Watch the breakpoints
Some upgrades matter more than others because the meaningful stat jumps happen at specific thresholds rather than smoothly. Sitting one upgrade short of a threshold is close to having not upgraded at all. Gear shards and breakpoints covers this properly.
Where Power Credits actually leak
Players rarely run short because they earn too few. They run short because of a handful of specific, repeatable leaks — and every one of them feels productive at the time.
Levelling gear on characters you do not field. The single largest leak in most accounts. Gear levelling draws from the same pool as character levelling, so every credit spent on equipment sitting in inventory is a credit not spent on the team you actually play. Inventory gear is a plan, not an asset.
Levelling characters you will not build. Adjacent, and just as common. A new character arrives, you put a few levels in to see how they feel, and those levels are gone. Trying a character out costs real money in this economy.
Topping up instead of finishing. Spreading credits across several characters so that all of them improve slightly. This is the breakpoint problem in its cheapest form — the credits are spent, the thresholds are not crossed, and nothing plays differently.
Random gear purchases. Bundles that hand you unspecified pieces convert a controllable resource into an uncontrollable one. You are paying credits for the privilege of not choosing, and the odds are covered honestly in the drop rates guide.
Farming with no target. Not a spending leak but an earning one, and it belongs on the same list. Credits earned without a plan for them tend to get spent on the four leaks above.
| Leak | What it feels like | What it costs |
|---|---|---|
| Gear on benched characters | Being prepared | Your working team's levels |
| Levelling to "try" a character | Exploring | Real progress, permanently |
| Topping up several characters | Steady progress | Everything, with no threshold crossed |
| Random gear bundles | A chance at something good | Control over what you get |
Plug those four and most accounts discover they were never short of Power Credits in the first place.
When credits genuinely are the bottleneck
Worth stating clearly, because the rest of this site spends a lot of words saying they usually are not.
There are two real cases. The first is early on, when everything you own is under-levelled and every credit converts directly into performance. That phase is short and it is the one time buying credits is straightforwardly good value.
The second is subtler and catches experienced players: gear levelling competing with character levelling. Both draw from the same pool, so an account pushing gear thresholds and character levels at the same time can be genuinely credit-constrained despite earning plenty. If that is you, the fix is sequencing rather than income — finish the gear piece, then return to levels, rather than running both and completing neither.
Currency comparison
| Currency | Type | Pays for | Main sources |
|---|---|---|---|
| Power Credits | Soft | Levelling characters and gear, standard store | Campaign, dailies, bonus missions, selling duplicates |
| Nth Metal | Premium | Chests, promotions, gear rerolls, premium offers | Dailies, events, MP seasons, challenges |
| Alliance Coins | Alliance | Alliance store | Alliance activity |
If you would rather buy them
We sell Power Credits, so weigh this accordingly — but the reasoning holds regardless of who is making it.
The case for buying is straightforward: the free sources work, they are simply slow, and the shortfall widens as you progress. If your problem is genuinely "I have the characters I want and cannot afford to level them," this is the currency that fixes it, and no amount of Nth Metal will.
The case against is the same as always: if you have not identified what you are actually short of, more currency will not solve it. Work out whether you are blocked on quality (Nth Metal) or levels (Power Credits) before spending anything.
Practical notes: currency is our fastest delivery, usually around twenty minutes once confirmed. We support both Android and iOS. Checkout needs a Discord ID or Telegram username, because a person handles every order rather than a script. First-time customers get 40,000,000 Power Credits, 65,000 Nth Metal, and 500 Energy as a one-off bonus on top of their order.
And read are Injustice mods safe? first. It is the honest version, including the parts that do not help us sell anything.
Where to go next
- Injustice Nth Metal — the premium half of the currency picture
- Injustice gear shards — where gear resources go and why breakpoints decide everything
- Best Injustice characters — worth reading before you commit credits to levelling
- How the Injustice economy is designed — why the abundant currency is abundant
- Browse Injustice currency — current listings and quantities